My latest post on Huffington Post is “From Dungeon Master to Scrum Master: 15 Software Development Lessons from Dungeons and Dragons” and is a bit of a revamp of my D&D article from here, but geared towards SCRUM mastering and managing Software Development teams. You may find it fun and kitschy or you may find it dumb. I’m kinda’ ok with both (I’m learning that I can’t make all the people happy all the time). A sampling of that article: I started playing Dungeons and Dragons in about the 5th or 6th grade. I didn’t get good at it for a while, but once I did, I didn’t play much longer…