My latest piece, called The Immutable Laws Of Game Mechanics In A Microtransaction-Based Economy is now available at http://www.huffingtonpost.com/charles-edge/the-immutable-laws-of-gam_b_11810172.html. In this piece I explore a few of the emergent rules that game developers should/need to follow when building out game play and planning for monetization of various aspects of their games. Hope you enjoy!
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My Huffington Post Article: From Dungeon Master to SCRUM Master
My latest post on Huffington Post is “From Dungeon Master to Scrum Master: 15 Software Development Lessons from Dungeons and Dragons” and is a bit of a revamp of my D&D article from here, but geared towards SCRUM mastering and managing Software Development teams. You may find it fun and kitschy or you may find it dumb. I’m kinda’ ok with both (I’m learning that I can’t make all the people happy all the time). A sampling of that article: I started playing Dungeons and Dragons in about the 5th or 6th grade. I didn’t get good at it for a while, but once I did, I didn’t play much longer…
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Every Mac Comes With Tetris, Pong, Snake, and A Weird Version Of Solitaire
Emacs (not eMacs) is an open source project, bundled with every version of OS X. And it can’t be altered. I wrote about the Cookies recipe that Richard Stallman bundled with Emacs long ago. He also has some somewhat sexist dating tips and a bunch of other weird rantings that he bundled in there. But perhaps the best contribution is the games that Emacs comes with. These include doctor, dunnet (which would have been a great MMPORG), pong, snake, solitaire, tetris and the ever-so-popular gomoku. These games are located in the /usr/share/emacs/22.1/lisp/play directory. But you don’t access the games directly. Instead, you use the emacs command. To get started, fire…