As of version 8, Retrospect uses port 22024 when the Retrospect Console needs to communicate with the engine. It just so happens that this can become unresponsive when the engine itself decides to stop working. Therefore, if you’re using Retrospect 8, you can run a port scan against port 22024 ( i.e. stroke <IP_ADDRESS> 22024 22024 ) and then restart the engine if it goes unresponsive. To restart the engine, simply unload and then load com.retrospect.launchd.retroengine. For example: /bin/launchctl unload /Library/LaunchDaemons/com.retrospect.launchd.retroengine.plist; /bin/launchctl load /Library/LaunchDaemons/com.retrospect.launchd.retroengine.plist I have found that if you alter the nice value that the engine crashes less (not that I’m saying that it crashes a lot or is buggy…