The codesign command is used to sign apps and check the signature of apps. Apps need to be signed more and more and more these days. So, you might need to loop through your apps and verify that they’re signed. You might also choose to stop trusting given signing authorities if one is compromised. To check signing authorities, you can use
codesign -dv --verbose=4 /Applications/Firefox.app/ 2>&1 | sed -n '/Authority/p'
The options in the above command:
Then we pipe the output into a simple sed and get the signing chain. Or don’t. For example, if you’re scripting don’t forget a sanity check for whether an object isn’t signed. For example, if we just run the following for a non-signed app:
codesign -dv --verbose=4 /Applications/Utilities/XQuartz.app/
The output would be as follows:
/Applications/Utilities/XQuartz.app/: code object is not signed at all
krypted January 12th, 2017
As you may have noticed, we’ve been working on building some links between the App Store and patch management tools such as Casper, FileWave and Munki. We’ve been looking at policy-based management of apps as well. In this semi-new world of signing and stores and the such, there’s actually a good bit you can ascertain about an app both inside the app as well as inside metadata OS X keeps about the app. I’ve discussed signing (apps and packages) in the past, but let’s look at using some commands to help us out with some tasks.
The first command is to determine some information about apps that are on the computer. Spotlight keeps a fair amount of information about these apps and can be invoked using the mdls command. Running the command with no additional parameters looks like this (I’m gonna’ use iMovie in these examples, although note that there are spaces in a lot of app names and paths as you start scripting things – so use IFS rather than trying to use traditional array):
This results in output similar to the following (I’ve stripped out a few fields as they consume a lot of space and aren’t super pertinent to what I’m trying to do here):
kMDItemAlternateNames = (
kMDItemAppStoreCategory = "Video"
kMDItemAppStoreCategoryType = "public.app-category.video"
kMDItemCFBundleIdentifier = "com.apple.iMovieApp"
kMDItemContentCreationDate = 2011-09-28 08:04:34 +0000
kMDItemContentModificationDate = 2012-09-22 02:13:45 +0000
kMDItemContentType = "com.apple.application-bundle"
kMDItemDisplayName = "iMovie"
kMDItemExecutableArchitectures = (
kMDItemFSContentChangeDate = 2012-09-22 02:13:45 +0000
kMDItemFSCreationDate = 2011-09-28 08:04:34 +0000
kMDItemVersion = "9.0.8"
To just ask for one of these attributes, run the command along with the -name option in addition to the metadata attribute you’d like returned. For example, to see the bundle ID (kMDItemCFBundleIdentifier), use:
mdls /Applications/iMovie.app -name kMDItemCFBundleIdentifier /Applications/iMovie.app
Now, if you’d like to just quickly ascertain what apps on the system came from the App Store, use the mdfind command, along with whatever of the attributes matches what you want to know. Running mdfind for kMDItemAppStoreHasReceipt of 1 would look like the following and would result in a list of all apps on the system that came from the App Store:
Blacklisting all apps that are part of a specific category (and with regard to customer requests, that category seems to always be Games) is something we get a lot of banter about with customers. To determine this information for apps, you can run mdfind on kMDItemAppStoreCategory for Games:
You could then dump the contents of those into something that can blacklist apps (or whitelist based on other categories). Now, version control is another hot topic at various organizations. To see the version type of a given app, use the -name option with mdls kMDItemVersion
mdls /Applications/iMovie.app -name kMDItemVersion /Applications/iMovie.app
Then you can track the version of the app and take action through other ways to remove old versions and force users to upgrade. The mdfind command can also be leveraged to find apps that have escaped their traditional homes of /Applications and /Applications/Utilities, with the ability to obtain a full list by querying for kMDItemContentType of app bundles, as follows:
Loading a list of apps (output from `mdfind kMDItemAppStoreHasReceipt=1` or `mdfind kMDItemAppStoreCategory=Games`) into an array and then querying each one of them for more information is pretty trivial beyond the steps we’ve already taken. This information can then be fed into some kind of Managed Prefs script to deny or allow access to various objects or an admin could even chmod the bundle, mark it as invisible, poison it (keep in mind, if you alter it you’ll break the signing), etc in order to get some desired outcome.
You can also use defaults to read a users com.apple.storeagent.plist file for the AppleID field to see what AppleID is currently logged into the AppStore, providing another variable that can be reported on:
defaults read /Users/cedge/Library/Preferences/com.apple.storeagent.plist AppleID
And yes, it’s worth noting that users from another account or a system image, etc can be used to download apps so this one isn’t exactly certain but the purchaser isn’t stored anywhere within the bundle nor is it permissioned in a way that we can use to find the purchaser that way.
There’s still a bit of a gap right now with regards to some of these technologies that Mac SysAdmins are managing. The consumeristic technologies such as App Stores are here to stay. We’re kidding ourselves if we think that we won’t be able to buy certain apps via Volume Licenses and have pkg installers for too much longer. Apple has made no indication that they’re dropping the results that can be obtained with a simple installer command, but with forcing signing on certain objects, gatekeeper and other technologies it’s hard to say what the future will really have in store for us. Getting to a point where we can report on elements of the App Store and hopefully eventually deploy objects through the App Store should continue to help bridge these factors, but I still see the need for additional binaries from Apple to be introduced to get the rest of the way there (or at least expose a method to me so I can go in there and buy an app through the method).
krypted November 19th, 2012
In OS X, installers are known as packages. The trend in OS X is to sign anything going onto a computer so that it can then be installed without concern that the product is not authentic. The productsign command provides the ability to sign packages in much the same way that the codesign command can be used on apps. For example, let’s say that we wanted to sign a package called Alpha.pkg in /tmp with Apple DeveloperID 31415926535897932384626 and have it result in a new package, Omega.pkg in the same directory. The command would be as follows:
productsign --sign 'Developer ID Installer: 31415926535897932384626'
You can also timestamp the signing by adding a –timestamp option or disable trusted timestamps with the –timestamp=none. You can also indicate a keychain using the –keychain option or –cert to indicate a certificate to embed in the archive. Once signed, you can then test the signing using the spctl command along with the –assess option. The –type option would also indicate a type of install, resulting in the following for Omega.pkg:
spctl --assess --type install /temp/Omega.pkg
krypted August 31st, 2012
Posted In: Mac OS X
I’ve mentioned the codesign tool in previous articles, but today let’s look at a specific use. I recently needed to generate a report of the executable for around 2000 app bundles. Luckily, codesign displays the executable for an app when run with the –display option:
codesign --display /Applications/Utilities/Terminal.app
The output looks as follows:
Another tool that I haven’t written much about is productsign (also in /usr/sbin of Mac OS X 10.8). I’ll look at that one next, as a means of signing packages.
krypted August 27th, 2012
Posted In: Mac OS X