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	<title>Krypted &#187; Final Cut Server</title>
	<atom:link href="http://krypted.com/category/final-cut-server/feed/" rel="self" type="application/rss+xml" />
	<link>http://krypted.com</link>
	<description>Notes from the field</description>
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			<item>
		<title>Archive &amp; Restore Assets with fcsvr_client</title>
		<link>http://krypted.com/final-cut-server/archive-restore-assets-with-fcsvr_client/</link>
		<comments>http://krypted.com/final-cut-server/archive-restore-assets-with-fcsvr_client/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 15:00:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[archive]]></category>
		<category><![CDATA[Automation]]></category>
		<category><![CDATA[Command line]]></category>
		<category><![CDATA[fcsvr_client]]></category>
		<category><![CDATA[restore]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=6024</guid>
		<description><![CDATA[Final Cut Server has an option to archive and restore assets. When archiving an asset, the asset will be moved to a file system path that is represented by the device ID. The archival and restore can be done using the steps shown in this video:

The process of archival and restore can be kicked off [...]]]></description>
			<content:encoded><![CDATA[<p>Final Cut Server has an option to archive and restore assets. When archiving an asset, the asset will be moved to a file system path that is represented by the device ID. The archival and restore can be done using the steps shown in this video:<br />
<center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ONQlzHGrIFo&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ONQlzHGrIFo&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center><br />
The process of archival and restore can be kicked off from the command line, which will initiate the movement of the asset. To archive an asset, you will use the archive verb with the fcsvr_client tool. This will require you to provide the asset ID number along with the device that you will be archiving the asset to. For example, to archive an asset with an ID of 318 to a device with an ID of 8 you will use the following command:</p>
<blockquote><p>fcsvr_client archive /asset/318 /dev/8</p></blockquote>
<p>Once archived, the asset can be easily restored provided that it is still in the archive path that it was backed up to. So assuming that the asset is still on /dev/8 you could use the following command to restore the asset (the device path is implied as it is tracked in the metadata that corresponds to the asset ID:</p>
<blockquote><p>fcsvr_client restore /asset/318</p></blockquote>
<p>If archiving and restoring, it is never a bad idea to log that the action was sent to the queue. For example, if the asset ID were a variable of ASSET and the device had an ID of DEV then you could use the following to log that the automation had been fired off:</p>
<blockquote><p>fcsvr_client archive /asset/$ASSET /dev/$DEV<br />
/usr/bin/logger “Asset $ASSET is being copied to device $DEV”</p></blockquote>
<p><strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/filemaker/scripting-productions-and-assets-in-final-cut-server/" rel="bookmark" title="June 5, 2010">Scripting Productions and Assets in Final Cut Server</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-creating-a-device/" rel="bookmark" title="November 19, 2008">Final Cut Server: Creating a Device</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-using-amazon-s3-for-archival/" rel="bookmark" title="November 14, 2008">Final Cut Server: Using Amazon S3 for Archival</a></li>
<li><a href="http://krypted.com/mac-os-x/bru-primer-advanced/" rel="bookmark" title="June 9, 2010">BRU Primer -> Advanced</a></li>
<li><a href="http://krypted.com/final-cut-server/the-final-cut-server-command-line/" rel="bookmark" title="July 7, 2008">The Final Cut Server Command Line</a></li>
</ul>
<p><!-- Similar Posts took 6.215 ms --></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Scripting Productions and Assets in Final Cut Server</title>
		<link>http://krypted.com/filemaker/scripting-productions-and-assets-in-final-cut-server/</link>
		<comments>http://krypted.com/filemaker/scripting-productions-and-assets-in-final-cut-server/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 15:00:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[FileMaker]]></category>
		<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Command line]]></category>
		<category><![CDATA[create asset]]></category>
		<category><![CDATA[create production]]></category>
		<category><![CDATA[create project]]></category>
		<category><![CDATA[fcsvr_client]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=6019</guid>
		<description><![CDATA[When you&#8217;re integrating Final Cut Server with other products, you often find yourself writing scripts to perform various tasks. One of those tasks might be to create a new project, or a production as it&#8217;s called in Final Cut Server. Because a production can have a number of attributes, a great way to do this [...]]]></description>
			<content:encoded><![CDATA[<p>When you&#8217;re integrating Final Cut Server with other products, you often find yourself writing scripts to perform various tasks. One of those tasks might be to create a new project, or a production as it&#8217;s called in Final Cut Server. Because a production can have a number of attributes, a great way to do this is to create a template production and then make copies of it (or clones) when you want to create subsequent projects. To do so, you&#8217;ll use the fcsvr_client command, along with the clone verb. The -name option will allow you to set the name of the production which would then be followed by the unique ID of the production template that you manually create using the Final Cut Server application. Presuming we are creating a production called Emerald with a template of /project/298, we could use the following:</p>
<blockquote><p>fcsvr_client clone –name Emerald /project/298</p></blockquote>
<p>If we wanted to get the ID of this project, we would then use:</p>
<blockquote><p>fcsvr_client search &#8211;crit Emerald /project</p></blockquote>
<p>We could then go a step further and actually create an asset in this new project by using the &#8211;projaddr option for createasset. In the below example, we&#8217;ll presume that the new project ID was 299 and then create an asset called Emerald1.mov that is stored on a device with an ID of 5 as well as provide a description and a tag:</p>
<blockquote><p>fcsvr_client createasset &#8211;background &#8211;projaddr /project/299 pa_asset_media /dev/5/Emerald1.mov CUST_DESCRIPTION=”Emerald throwing food at daddy” CUST_KEYWORDS=”food fight&#8221;</p></blockquote>
<p>Now to throw it all together in a little script that could be fired off through another application that can be kicked off from another application. In the below, we assume that it is a bash script that was handed a project name via $1, a device ID in $2 and a file name in $3:</p>
<blockquote><p>#!/bin/bash<br />
fcsvr_client clone –name $1 /project/298<br />
MyProjectID = fcsvr_client search &#8211;crit &#8220;$1&#8243; /project<br />
/usr/bin/logger &#8220;Production $MyProjectID with name of $1 created&#8221;<br />
fcsvr_client createasset &#8211;background &#8211;projaddr /project/$MyProjectID pa_asset_media /dev/$2/$3 CUST_DESCRIPTION=”Automatically uploaded file” CUST_KEYWORDS=”movie, automated&#8221;<br />
/usr/bin/logger &#8220;Asset $3 on device $2 created in production $1&#8243;</p></blockquote>
<p>If we had just wanted to create the asset, we could have simply used line 5, placing the Project ID in $1 by changing out $MyProjectID with $1. We could also use <a href="http://transmogrifier.sourceforge.net/">Transmogrifier</a> to easily return the assetID once it has been created in Final Cut Server, allowing that to be returned to the application that might be calling up this script. This allows you to integrate the asset and production creation part of Final Cut Server with other solutions, such as a PHP web upload application, FileMaker or even another Digital Asset Management solutions.<strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/final-cut-server/archive-restore-assets-with-fcsvr_client/" rel="bookmark" title="June 7, 2010">Archive &#038; Restore Assets with fcsvr_client</a></li>
<li><a href="http://krypted.com/filemaker/final-cut-server-migrating-filemaker-metadata/" rel="bookmark" title="October 23, 2008">Final Cut Server: Migrating FileMaker Metadata</a></li>
<li><a href="http://krypted.com/final-cut-server/the-final-cut-server-command-line/" rel="bookmark" title="July 7, 2008">The Final Cut Server Command Line</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-using-amazon-s3-for-archival/" rel="bookmark" title="November 14, 2008">Final Cut Server: Using Amazon S3 for Archival</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-creating-a-device/" rel="bookmark" title="November 19, 2008">Final Cut Server: Creating a Device</a></li>
</ul>
<p><!-- Similar Posts took 6.621 ms --></p>
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		</item>
		<item>
		<title>Analyzing Assets with fcsvr_client in Final Cut Server</title>
		<link>http://krypted.com/final-cut-server/analyzing-assets-with-fcsvr_client-in-final-cut-server/</link>
		<comments>http://krypted.com/final-cut-server/analyzing-assets-with-fcsvr_client-in-final-cut-server/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 14:35:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>

		<guid isPermaLink="false">http://krypted.com/final-cut-server/analyzing-assets-with-fcsvr_client-in-final-cut-server/</guid>
		<description><![CDATA[Sometimes Final Cut Server can&#8217;t create proxies as part of the analyze phase of ingesting an asset. Maybe it&#8217;s busy, maybe it&#8217;s doing too large a batch or maybe it&#8217;s just having a hard day. Either way, sometimes it just doesn&#8217;t analyze like it&#8217;s supposed to.  Therefore, you can analyze an asset using the [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes Final Cut Server can&#8217;t create proxies as part of the analyze phase of ingesting an asset. Maybe it&#8217;s busy, maybe it&#8217;s doing too large a batch or maybe it&#8217;s just having a hard day. Either way, sometimes it just doesn&#8217;t analyze like it&#8217;s supposed to.  Therefore, you can analyze an asset using the fcsvr_client command. This allows you to find assets that currently do not have a poster frame or a proxy and regenerate them. </p>
<p>Typically, you would right-click on the asset from the GUI and then click on the Analyze button to re-analyze, but what if there are a lot? Then you&#8217;d want to automate it. You can find whether a single item has a proxy using the fcsvr_client command along with the list_parent_links. For example, for asset 318 the following would show the other assets that you have:<br />
fcsvr_client list_parent_links /asset/318</p>
<p>You can then re-analyze using the fcsvr_client analyze option (assuming a video file with the asset ID of 318):<br />
fcsvr_client analyze –fcp /asset/318</p>
<p>Or, if you&#8217;re trying to work with all of the items within a given Final Cut Pro project instead of a video asset ID, use the -fcp flag along with the ID of the Final Cut Pro project (assuming a project with asset ID of 319):<br />
fcsvr_client analyze –fcp /asset/319</p>
<p>You can count your assets using the fcsvr_client count option:<br />
fcsvr_client count –recurse /asset</p>
<p>This allows you to loop through all the assets ($id is the increasing number in the loop) and set a proxy variable to:<br />
fcsvr_client list_parent_links /asset/$id | grep Proxy\(3\) | awk &#8216;{print $2}&#8217;</p>
<p>Then you would simply do something like this:<br />
if [ -d "$proxy" ] ; then<br />
          fcsvr_client analyze –fcp /asset/$id<br />
     else<br />
          /usr/bin/logger &#8220;Asset: $id already exists&#8221;<br />
     fi<br />
<strong>Similar Articles:</strong>
<ul class="similar-posts">None Found
</ul>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Asset Paths In Final Cut Server from the CLI</title>
		<link>http://krypted.com/final-cut-server/asset-paths-in-final-cut-server-from-the-cli/</link>
		<comments>http://krypted.com/final-cut-server/asset-paths-in-final-cut-server-from-the-cli/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:24:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>

		<guid isPermaLink="false">http://krypted.com/final-cut-server/asset-paths-in-final-cut-server-from-the-cli/</guid>
		<description><![CDATA[Final Cut Server devices are locations where files are stored. Locations are then set using that device as a relative path within Final Cut Server. For example, if you have a device called MySAN it might end up being /dev/3. 
When you import an asset into Final Cut Server, the asset is given an asset [...]]]></description>
			<content:encoded><![CDATA[<p>Final Cut Server devices are locations where files are stored. Locations are then set using that device as a relative path within Final Cut Server. For example, if you have a device called MySAN it might end up being /dev/3. </p>
<p>When you import an asset into Final Cut Server, the asset is given an asset ID. For example, you might upload a movie called Rudy.mov that might have an asset with ID number 318 (asset numbers are assigned from Final Cut Server when the asset is imported. But once the asset is imported the location path in the database is then stored relative to the device. So for example, Rudy.mov might be located at /dev/3/dogmovies/Rudy.mov even if the actual file system path is /Volumes/MySAN/dogmovies/Rudy.mov</p>
<p>You can find an assets path pretty easily using the Final Cut Server client. You can also use the fcsvr_client command to retrieve it programatically. To continue with the example, let&#8217;s find the path to the file using the<br />
fcsvr_client list_parent_links /asset/318</p>
<p>The output would look similar to:<br />
Proxy(3): /dev/3/dogmovies/Rudy.mov</p>
<p>But if you need the actual file system path then you have a little more work to do. It&#8217;s easy enough to then convert /dev/3 to a URI if you set it as a constant. However, this doesn&#8217;t allow for future proofing the code. Therefore there is a feature that we put into FCS Transmogrifier ( http://transmogrifier.sourceforge.net ) to look up a file system path based on a deviceID: &#8211;getDevicePath. To look up the deviceID of 3 (where that Rudy.mov clip is stored from earlier in the example):<br />
transmogrifier &#8211;getDevicePath &#8211;deviceID=3</p>
<p>Then you can assemble the device path with the folder name. Or, to make it easier if you&#8217;re just looking to get the path to the file, using Transmogrifier you can get that by using the &#8211;getAssetPath option:<br />
transmogrifier &#8211;getAssetPath &#8211;assetID=318</p>
<p>You can also get the assetID based on a files path, (which can be helpful if you&#8217;re going to be archiving the file) using the &#8211;getAssetID option:<br />
transmogrifier &#8211;getAssetID &#8211;assetPath=&#8221;/Volumes/MySAN/dogmovies/Rudy.mov&#8221;</p>
<p>Overall, trading asset paths back and forth based on IDs allows you to call assets from other solutions provided you know the ID.</p>
<p><strong>Similar Articles:</strong>
<ul class="similar-posts">None Found
</ul>
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		</item>
		<item>
		<title>Mac OS X Server Groups on LinkedIn</title>
		<link>http://krypted.com/final-cut-server/mac-os-x-server-groups-on-linkedin/</link>
		<comments>http://krypted.com/final-cut-server/mac-os-x-server-groups-on-linkedin/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 02:17:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Mac OS X Server]]></category>
		<category><![CDATA[Mac Security]]></category>
		<category><![CDATA[Mass Deployment]]></category>
		<category><![CDATA[Xsan]]></category>
		<category><![CDATA[LinkedIn Groups]]></category>
		<category><![CDATA[MacEnterprise]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=5154</guid>
		<description><![CDATA[In case you haven&#8217;t seen them there are a number of groups for Mac OS X Systems Administrators on LinkedIn:

Mac OS X Server: http://www.linkedin.com/groups?&#38;gid=138085
Final Cut Server: http://www.linkedin.com/groups?gid=138082
Xsan: http://www.linkedin.com/groups?gid=138084
MacEnterprise: http://www.linkedin.com/groups?gid=1774398

Similar Articles:

&#34;Simple&#34; OS X Server
Final Cut Server: Prepare Media For Disconnected Use
Delegating DirAdmin to Windows Clients
Xsan: umask and Default Permissions
Final Cut Server: Atom and FCS


Copyright &#169; 2008 [...]]]></description>
			<content:encoded><![CDATA[<p>In case you haven&#8217;t seen them there are a number of groups for Mac OS X Systems Administrators on LinkedIn:</p>
<ul>
<li>Mac OS X Server: <a href="http://www.linkedin.com/groups?&amp;gid=138085">http://www.linkedin.com/groups?&amp;gid=138085</a></li>
<li>Final Cut Server: <a href="http://www.linkedin.com/groups?gid=138082">http://www.linkedin.com/groups?gid=138082</a></li>
<li>Xsan: <a href="http://www.linkedin.com/groups?gid=138084">http://www.linkedin.com/groups?gid=138084</a></li>
<li>MacEnterprise: <a href="http://www.linkedin.com/groups?gid=1774398">http://www.linkedin.com/groups?gid=1774398</a></li>
</ul>
<p><strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/mac-os-x-server/simple-os-x-server/" rel="bookmark" title="August 20, 2009">&quot;Simple&quot; OS X Server</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-prepare-media-for-disconnected-use/" rel="bookmark" title="October 20, 2008">Final Cut Server: Prepare Media For Disconnected Use</a></li>
<li><a href="http://krypted.com/mac-os-x-server/delegating-diradmin-to-windows-clients/" rel="bookmark" title="August 13, 2009">Delegating DirAdmin to Windows Clients</a></li>
<li><a href="http://krypted.com/xsan/xsan-umask-and-default-permissions/" rel="bookmark" title="October 20, 2006">Xsan: umask and Default Permissions</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-atom-and-fcs/" rel="bookmark" title="November 17, 2008">Final Cut Server: Atom and FCS</a></li>
</ul>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FCS 1.5.1 Story on Xsanity</title>
		<link>http://krypted.com/final-cut-server/fcs-1-5-1-story-on-xsanity/</link>
		<comments>http://krypted.com/final-cut-server/fcs-1-5-1-story-on-xsanity/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 02:58:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Mac OS X Server]]></category>
		<category><![CDATA[1.5.1]]></category>
		<category><![CDATA[Xsanity]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=5125</guid>
		<description><![CDATA[Posted a little whatnot on FCS 1.5.1 over at Xsantiy, here. Hope you enjoy!Similar Articles:

Xsanity Article on XsanDebugged
Customizing the Final Cut Server Webstart on Xsanity
Article on Xsanity
Problems Opening Final Cut Server client?
Another Widget: FCSMonitor


Copyright &#169; 2008 This feed is for personal, non-commercial use only.  The use of this feed on other websites breaches copyright. [...]]]></description>
			<content:encoded><![CDATA[<p>Posted a little whatnot on FCS 1.5.1 over at Xsantiy, <a href="http://www.xsanity.com/article.php/20091124204452663">here</a>. Hope you enjoy!<strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/sites/xsanity-article-on-xsandebugged/" rel="bookmark" title="January 25, 2010">Xsanity Article on XsanDebugged</a></li>
<li><a href="http://krypted.com/final-cut-server/customizing-the-final-cut-server-webstart-on-xsanity/" rel="bookmark" title="May 16, 2009">Customizing the Final Cut Server Webstart on Xsanity</a></li>
<li><a href="http://krypted.com/articles-and-books/article-on-xsanity/" rel="bookmark" title="January 14, 2009">Article on Xsanity</a></li>
<li><a href="http://krypted.com/final-cut-server/problems-opening-final-cut-server-client/" rel="bookmark" title="October 30, 2009">Problems Opening Final Cut Server client?</a></li>
<li><a href="http://krypted.com/final-cut-server/another-widget-fcsmonitor/" rel="bookmark" title="February 3, 2009">Another Widget: FCSMonitor</a></li>
</ul>
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		</item>
		<item>
		<title>Podcast Producer on Your iPhone</title>
		<link>http://krypted.com/final-cut-server/podcast-producer-on-your-iphone/</link>
		<comments>http://krypted.com/final-cut-server/podcast-producer-on-your-iphone/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 22:09:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Mac OS X Server]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[pcpremote]]></category>
		<category><![CDATA[Podcast Producer]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=5122</guid>
		<description><![CDATA[PCP Remote is a great little application for initiating Podcast Producer workflows from your iPhone.

In the current iteration you can also record audio tracks from the iPhone and use them in workflows as well. Oh, and it can connect to multiple Podcast Producer servers to kick off workflows. Since one workflow can summon another or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/us/app/pcp-remote/id284980403?mt=8">PCP Remote</a> is a great little application for initiating Podcast Producer workflows from your iPhone.</p>
<p><img class="aligncenter" title="Podcast Producer Remote" src="http://harlekins.org/PodcastProducerRemote/Podcast_Producer_Remote_files/PCPRemote_CamViewRecording.jpg" alt="" width="200" height="300" /></p>
<p>In the current iteration you can also record audio tracks from the iPhone and use them in workflows as well. Oh, and it can connect to multiple Podcast Producer servers to kick off workflows. Since one workflow can summon another or write data into Final Cut Server, this gives a lot of options for different ways to integrate Podcast Producer and automate a number of items from your iPhone. Great stuff and I for one am really looking forward to the next version as soon as the App Store approves it!<strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/mac-os-x-server/podcast-producer-web-controller/" rel="bookmark" title="August 8, 2009">Podcast Producer Web Controller</a></li>
<li><a href="http://krypted.com/mac-os-x-server/podcast-producer-command-line/" rel="bookmark" title="August 10, 2009">Podcast Producer Command Line</a></li>
<li><a href="http://krypted.com/mac-os-x/using-podcast-composer-in-podcast-producer-2/" rel="bookmark" title="August 28, 2009">Using Podcast Composer in Podcast Producer 2</a></li>
<li><a href="http://krypted.com/mac-os-x-server/podcast-producer-workflow-acls/" rel="bookmark" title="August 21, 2009">Podcast Producer Workflow ACLs</a></li>
<li><a href="http://krypted.com/iphone/iphone-in-the-enterprise/" rel="bookmark" title="June 17, 2007">iPhone in the Enterprise</a></li>
</ul>
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		<title>Problems Opening Final Cut Server client?</title>
		<link>http://krypted.com/final-cut-server/problems-opening-final-cut-server-client/</link>
		<comments>http://krypted.com/final-cut-server/problems-opening-final-cut-server-client/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 20:57:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[32-bit mode]]></category>
		<category><![CDATA[Unable to launch the application]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=4952</guid>
		<description><![CDATA[One thing to try, especially if you get an error that Mac OS X is &#8216;Unable to launch the application.&#8217; is to do a get-info (command-I when clicked on the application) for the application and then check the box for &#8216;Open in 32-bit mode&#8217;. I have actually found running applications in 32-bit mode to resolve [...]]]></description>
			<content:encoded><![CDATA[<p>One thing to try, especially if you get an error that Mac OS X is &#8216;Unable to launch the application.&#8217; is to do a get-info (command-I when clicked on the application) for the application and then check the box for &#8216;Open in 32-bit mode&#8217;. I have actually found running applications in 32-bit mode to resolve 3 different issues, only one of which was with Final Cut Server. Anyway, hope this helps someone else!<strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/final-cut-server/the-final-cut-server-command-line/" rel="bookmark" title="July 7, 2008">The Final Cut Server Command Line</a></li>
<li><a href="http://krypted.com/final-cut-server/customizing-the-final-cut-server-webstart-on-xsanity/" rel="bookmark" title="May 16, 2009">Customizing the Final Cut Server Webstart on Xsanity</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-prepare-media-for-disconnected-use/" rel="bookmark" title="October 20, 2008">Final Cut Server: Prepare Media For Disconnected Use</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-creating-a-device/" rel="bookmark" title="November 19, 2008">Final Cut Server: Creating a Device</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-postgresql-and-fcs/" rel="bookmark" title="November 15, 2008">Final Cut Server: PostgreSQL and FCS</a></li>
</ul>
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		<title>Rough Cut Editor for Final Cut Server</title>
		<link>http://krypted.com/final-cut-server/rough-cut-editor-for-final-cut-server/</link>
		<comments>http://krypted.com/final-cut-server/rough-cut-editor-for-final-cut-server/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 15:00:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Consol]]></category>
		<category><![CDATA[RCE]]></category>
		<category><![CDATA[Rough Cut Editor]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=4922</guid>
		<description><![CDATA[Artbox allowed you to generate Final Cut Projects. But that was a feature lost when Apple acquired Artbox and turned it into Final Cut Server. Apparently I&#8217;m not the only one that noticed and wanted this feature. Andre Aulich, of ConSol in Germany published a movie awhile back showing how they had developed a similar [...]]]></description>
			<content:encoded><![CDATA[<p>Artbox allowed you to generate Final Cut Projects. But that was a feature lost when Apple acquired Artbox and turned it into Final Cut Server. Apparently I&#8217;m not the only one that noticed and wanted this feature. Andre Aulich, of ConSol in Germany published a movie awhile back showing how they had developed a similar feature. See it here:</p>
<p><a href="http://www.andre-aulich.de/wp-content/uploads/2009/06/ConSol_RCE.mov">http://www.andre-aulich.de/wp-content/uploads/2009/06/ConSol_RCE.mov<br />
</a><br />
Well, now it&#8217;s in beta. Contact them at rce@consol.de for a beta of the tool if your interest is peaked!<strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/final-cut-server/artbox/" rel="bookmark" title="October 11, 2006">Artbox</a></li>
<li><a href="http://krypted.com/final-cut-server/artbox-purchased-by-apple/" rel="bookmark" title="February 12, 2007">Artbox Purchased by Apple</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-atom-and-fcs/" rel="bookmark" title="November 17, 2008">Final Cut Server: Atom and FCS</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-imovie-integration/" rel="bookmark" title="October 21, 2008">Final Cut Server: iMovie Integration</a></li>
<li><a href="http://krypted.com/final-cut-server/final-cut-server-the-client/" rel="bookmark" title="June 29, 2008">Final Cut Server: The Client</a></li>
</ul>
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		<title>Assigning Poster Frames Manually in Podcast Producer</title>
		<link>http://krypted.com/final-cut-server/assigning-poster-frames-manually-in-podcast-producer/</link>
		<comments>http://krypted.com/final-cut-server/assigning-poster-frames-manually-in-podcast-producer/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 21:19:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Final Cut Server]]></category>
		<category><![CDATA[Mac OS X Server]]></category>
		<category><![CDATA[Mac Security]]></category>
		<category><![CDATA[Podcast Composer]]></category>
		<category><![CDATA[Podcast Producer 2]]></category>
		<category><![CDATA[poster frames]]></category>
		<category><![CDATA[poster images]]></category>

		<guid isPermaLink="false">http://krypted.com/?p=4908</guid>
		<description><![CDATA[Podcast Producer will automatically generate a poster frame for each video that is generated. The poster frame is a frame of the video that is automatically generated and then applied to the video. The poster frame that each video has can therefore be a bit random. However, you can use any image that you like [...]]]></description>
			<content:encoded><![CDATA[<p>Podcast Producer will automatically generate a poster frame for each video that is generated. The poster frame is a frame of the video that is automatically generated and then applied to the video. The poster frame that each video has can therefore be a bit random. However, you can use any image that you like as a Poster frame (also called Poster Image in Podcast Producer).</p>
<p>To manually configure the poster frame, open the workflow in Podcast Composer (or do so during the initial creation process). Then click on the Window menu and click on Workflow Inspector (or use the Command-I shortcut key when you’re in Podcast Composer. At the resultant screen you will see a field for Episode Poster Image. Simply drag any image that you would like to use as a poster frame for all of the podcasts created from this workflow.</p>
<p>The poster frame will then appear in the wiki or in iTunes for each podcast generated using the workflow that you manually assigned a poster frame for.<strong>Similar Articles:</strong>
<ul class="similar-posts">
<li><a href="http://krypted.com/mac-os-x/using-podcast-composer-in-podcast-producer-2/" rel="bookmark" title="August 28, 2009">Using Podcast Composer in Podcast Producer 2</a></li>
</ul>
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